Cozy Fishing

The Cozy Fishing field manual

Everything in the game, in one place: the world, fishing, progression, the shops, $COZY and the real reward layer. Updated for the Cozy Fishing relaunch on 25 September 2026.

For the crew: this page is the shared reference for how the game behaves today. Every number on it is read from the live game. If you read something here and think it should work differently, that is exactly the kind of note we want. Nothing on this page is set in stone.

Contents
  1. The world
  2. Controls
  3. Fishing: the bite and the hook
  4. Progression and shells
  5. The stock license and $COZY
  6. Journal, requests, community goal
  7. Shops, vendors and boats
  8. Accounts and safety
  9. The reward layer
  10. Claiming: catch to wallet, step by step
  11. Premium looks, the Tide Catalog and the speed rod
  12. Fairness and limits
  13. Fishing tournaments
  14. Leaderboards
  15. What is coming, what is not

1. The world

Cozy Fishing is one shared world of cozy islands on a big, flat sea, and one shared community. There is a single economy behind everything: one account, one purse of shells, one journal, one set of leaderboards, one reward ledger.

Because a lot of people fish at the same time, the ocean runs as four parallel waters. Up to 1,200 explorers can be out at once, around 300 to a water, and you are placed in whichever water has the most room. Everything that counts is shared across all four: your progress, your shells, your catches, your rewards, and every board. What is local to your water is simply who is standing next to you: the explorers you can see, wave at and talk to. The badge at the top of the game shows both numbers, the people in your water and the people out across all waters. If every water happens to be full, you wait in a short line with a countdown and join automatically the moment a place opens.

The Cozy Archipelago has eight islands, each with its own landscape and its own fish:

IslandLandscapeWhere to fish
Daydream HarborStarter coast and meadow village. Everyone starts here.The shoreline, the first dock, the harbor
TanglewildForestA river, a waterfall pool, mossy ponds by the old mill
Sunleaf DunesDesertOasis lakes and a dry canyon river
Frostveil PeaksMountains, the tallest islandSmall alpine lakes at different heights, a glacier lake, a hot spring
Port LumenCityCanals, the fountain plaza, the city harbor
Crescent AtollSmall reef isletA coral lagoon and a shipwreck
Moonshoal BarSandbar that glows at nightGlowing water after dark
EmberfallSmall volcanic isletWarm vents off black sand

2. Controls

InputWhat it does
WASD / arrowsWalk, or steer your boat
Left clickWalk here; click water to walk to the nearest fishable shore
Right or middle dragRotate the camera (scroll wheel zooms)
FCast your line
SpaceHook the fish while your line is out; a small jump when it is not
B M JTravel, shop, and journal panels
LThe standings (all four leaderboards)
EnterWorld chat
V R H EZoomed-out view, camera reset, wave, talk to whoever is nearby
EscClose any panel

On phones: a touch stick (left or right side, your choice), tap to walk, one finger drag to look, pinch to zoom. The whole cast console is the tap target during a bite. A short intro tour covers all of this on your first visit, and you can replay it any time from the help panel.

3. Fishing: the bite and the hook

Fishing is an active moment, not a countdown. The rhythm is: cast, wait, react.

Auto-cast exists purely as a convenience: it re-casts for you after a result, but the hook always needs a human. Leaving the game running unattended earns one shell per escaped cast and nothing else.

How big your fish is

Every catch rolls its own weight, and the roll leans small. Most fish of a species come in near the light end of its range, a fish close to the usual maximum feels earned, and a handful of species carry a rare trophy tail that reaches far past it: a deepwater tuna can go to 60 kg, a starlight ray to 30 kg, a moonlit koi to 9 kg, a coral trout to 6 kg. Anything over 25 kg is a genuine story, turning up roughly once in several hundred hooked casts, and only in the waters where tuna and rays actually live. Your journal keeps your personal best for every species, and the heaviest-catch board keeps the island's.

4. Progression and shells

Where to check your tier: the chip at the top right of the game shows your current tier and rod name at all times, on phones too. Tap it to open the rods panel, which opens with a "Your rod right now" card carrying the two numbers people ask about: your current stock chance, and the top value a single catch can reach at your stock license level.

There are around 40 catchable fish species and 16 rod tiers. Rods are the fishing progression: each tier can add regional species to your catch pool, and better rods raise the chance that a cast hooks a stock catch instead of a fish. Which stock symbols you can catch is decided separately, by your stock license (next section).

Rod tierChance of a stock catchWhat it adds
10.01%Where everyone starts. Fish every shore.
20.35%Crescent lionfish
30.55%Starlight ray, little lanternfish
43%No new species above tier 3. Each further tier adds one percentage point of stock chance, ending at 15% on tier 16.
5 to 164% rising to 15%

Every upgrade needs lifetime fish plus shells that are spent, and every tier past the first also asks you to hold $COZY in your linked wallet once the token launches: checked once at the moment you upgrade, never spent, exactly like the stock license hold in the next section. In the current phase rods are obtainable up to tier 3.

Rod tierLifetime fishShells (spent)$COZY (held, not spent)
1where everyone startsfreenone
2252,500announced at launch
3757,500announced at launch
4 to 16On display in the rods panel with their full requirements, so you can see the road ahead. They unlock in a later phase, and their prices are still being tuned.

Anyone already above tier 3 from an earlier economy keeps every tier they own: the cap blocks new upgrades only, and a tier you have bought is never re-checked or re-charged. Prices change only for the next step, never retroactively.

5. The stock license and $COZY

The stock license is a second, separate ladder of ten levels. Your rod decides how often the market bites; your license decides which symbols can be on the line and how valuable a single catch can be. Level 1 is free for everyone with a linked wallet; levels 2 to 10 unlock with $COZY once it launches.

LevelAdds these symbolsCatch valueShells (spent)$COZY (held, not spent)
1AAPL, GOOGL, GME$0.03 to $0.05freenone
2+ AMZN, NFLX, MSTR$0.05 to $12,500at launch
3+ TSLA, HOOD, MSFT, NVDA$0.05 to $27,500at launch
4+ QQQ, PLTR, SNDKup to $415,000at launch
5+ IBM, HIMS, RBLXup to $525,000at launch
6+ CRCL, DJT, AMDup to $650,000at launch
7+ cbBTC, ETH, GLDup to $775,000at launch
8+ USDG (all 23 symbols)up to $8100,000at launch
9reserved for future symbolsup to $9200,000at launch
10reserved for future symbolsup to $10500,000at launch

Levels 4 and above are still being tuned. The upgrade panel in the game always shows the live price of your next level, and that is the number you are actually charged.

What a stock catch is worth

The top of each range is a ceiling, not a price tag, and the roll behind it is deliberately bottom-heavy. Most catches land small; the top of your range is a rare prize that turns up now and then and makes the day. A level 3 license does not mean $2 a catch, it means your catches mostly sit near the bottom of the $0.05 to $2 band with a real chance of something much better. Climbing a level widens the top of the band; it does not lift the floor.

What $COZY will do

$COZY is Cozy Fishing's own token, launching soon on Robinhood Chain. Think of it as the fishing licence: the ocean is free, and the licence is what lets you take real rewards home from it. The exact amounts are announced at launch and will appear here and in the game.

Here is the honest line between the two halves of the game. Playing is free. Fishing, every fish species, shells, the journal, the notebooks, sightings, daily requests, the community goal, boats, chat, leaderboards, your aquarium and every free cosmetic route need no token and never will. Taking real rewards out asks for the licence. Anything you already own stays yours either way: a rod tier, a license level, a cosmetic, a reward already sitting in your chest. If you stop holding $COZY you simply stop earning new rewards from that point; nothing already earned is ever confiscated, and you can still claim every bit of it.

6. Journal, requests, community goal

7. Shops, vendors and boats

One distinction matters everywhere and is labeled on every card:

TagMeaning
Upgrade, unlocks new fishRod tiers. Real progression, bought with lifetime fish plus shells plus a $COZY hold.
Cosmetic, style onlyAlmost every look on every shelf: hats, jackets, rod finishes, boat colours, outfits, back gear, companions. Changes how you look, never how the game plays.
Rod addon, bites 25% soonerThe Tidecutter speed rod, and only that. The one shelf item that changes your fishing, so its card says so instead of claiming to be style only.

Cosmetics arrive four ways: free level and discovery unlocks, fish-copy trades, shell purchases, and the premium and crypto shelves described in section 11. Buying with shells or fish means standing at a counter that sells the item.

Who sells what

VendorWhereSells
Mara's General StoreDaydream Harbor, a walk-in shopDaily requests, collections, rod upgrades, sailboat orders, the spinner lure, the cave lantern, every classic shell and fish-trade look, and a catalog desk that takes premium and crypto orders
Old Bramble's woodcarver hutTanglewildMoss fly lure, forest chart, carved and birch rods, knitwear
Zahra's caravan tentSunleaf DunesSandglass lure, all six charts, desert hats, the saffron coat
Pip's mountain hutFrostveil PeaksCave lantern, lantern oil, ice jig, mountain chart, warm knits
ShipwrightPort LumenSailboat and steamer hulls, boat colours, the royal shipwright's hulls
TailorPort LumenCrypto and royal collections, outfits, back gear, companions, the Tidecutter
FishmongerPort LumenBuys your spare fish copies for shells; city chart
Coral trader's hutCrescent AtollShimmer lure, reef chart, pearl and reefglass trades, the coral sash
The Tide TraderA ship that sails between harborsMoonglow lure, lantern oil, two rotating rare items per stop, and the Tide Catalog

Classic looks stay on sale at Mara's and also turn up at a themed vendor, so nothing you could buy before has moved out of reach. Mara's catalog desk means a premium or crypto look never waits on a boat upgrade.

Boats: how far you can sail

HullCostsReaches
Rowboatwhere everyone startsDaydream Harbor, Tanglewild, Crescent Atoll, Moonshoal Bar
Sailboat1,500 shells and 60 lifetime fishadds Port Lumen, Sunleaf Dunes, Emberfall
Steamer6,000 shells and 200 lifetime fishadds Frostveil Peaks

Hulls come in order, and you order one while docked and not casting. Order the sailboat at Mara's General Store on Daydream Harbor (she sends word to the shipwright and the hull waits at your mooring) or at the shipwright in Port Lumen. The steamer is sold only by the Port Lumen shipwright, which the sailboat already reaches. Boat colours and the royal hulls are separate looks and never change how far you can sail.

The rule behind all of this: anything you need to progress is sold at a counter you can already reach. Island vendors add optional looks, lures and charts on top.

Lures, gear, charts and the fishmonger

8. Accounts and safety

9. The reward layer

Plain words first: stock catches pay real tokenized stocks on Robinhood Chain (mainnet), in small, capped amounts: cents up to a few dollars per catch depending on your stock license. They are yours to hold or sell. Cozy Fishing is a cozy game with a real cherry on top, not an investment platform, and nothing here is financial advice. (The earlier prototype phase paid valueless testnet practice tokens; anyone who earned those can still claim them from a legacy section of the reward chest.)

The loop itself is live end to end:

A symbol pays out only while it has a live price feed and a funded reward pool, so the list you can actually earn is sometimes smaller than your license list. When nothing is earnable the fish keep biting exactly as normal, and the cast console says so rather than quietly paying nothing.

10. Claiming: catch to wallet, step by step

Say you hook an NVDA catch. Here is exactly what you see, from splash to wallet:

The safety net behind those steps: the on-chain contract checks the signature, pays each claim exactly once (replay-proof, forever), and enforces its own caps on top of the game's. Claims survive everything: refreshes, restarts, dropped connections, and chain reorganizations are reconciled automatically, and a claim is tracked until final. Pressing the button twice returns the same transaction rather than paying twice. If you close the tab mid-claim, the chest picks it back up when you return.

Claiming in fewer, larger batches costs less in network fees. There is no hurry: an earned reward waits in the chest as long as you like. And claiming never looks at your $COZY hold. That hold decides what a new cast can earn; anything already in the chest is yours to collect whatever your balance does afterwards.

11. Premium looks, the Tide Catalog and the speed rod

Premium and crypto looks are sold by the Tailor in Port Lumen (boats by the Shipwright next door), and Mara's catalog desk on Daydream Harbor takes the same orders. On the crypto shelves payment is a plain token transfer to a burn address; the server verifies the transaction on-chain and grants the item exactly once. Purchases survive restarts and cannot be replayed or double-spent, and every token spent there is gone from the supply for good.

The premium collections, the Tide Catalog and the three classics show "price coming soon" until their $COZY prices are set at launch.

The Tidecutter speed rod

One shelf is not cosmetic, and it says so on the card. The Tidecutter costs 0.005 ETH on Robinhood Chain, paid once, and from then on fish bite 25% sooner on every cast you make. It works at every rod tier, keeps working through upgrades, and never expires. What it does not do: it never changes what bites, your stock chance, or what a catch is worth. The same fish and the same rewards arrive, just with less waiting. Its pearl-and-teal finish can be swapped for any other rod look without losing the speed.

Everything else on every shelf is style only, clearly labeled, and never required.

12. Fairness and limits

13. Fishing tournaments

Every two hours the ocean holds a 30 minute fishing tournament, announced on the world radio when it opens and when it ends. The format rotates between most catches, heaviest total weight, and rarest haul, which scores each fish by the same rarity bands as shell rewards. Only fish you actually hook count. Escapes, cancelled casts and idle auto casting score nothing, and stock catches are not part of tournament scoring in any way. Hook at least 3 fish during the window to be ranked. The top three win 500, 250 and 100 shells, credited automatically at the end, and ties go to whoever reached the score first. A small card beside the minimap shows the live top five, your own rank and the previous podium. Tournaments are shared across all waters: anglers in every world compete on one board.

14. Leaderboards

Four boards, ten names each, on the homepage and in the game. Press L in the game or use the trophy button in the world toolbar. Every board has a weekly view and an all-time view, and every board covers all four waters: one ocean, one ranking.

The week resets Monday at 00:00 UTC, the same clock the daily community goal and the daily requests already run on. Everyone races over the same seven days whatever timezone they fish from.

What a board shows about a player: an explorer display name and a number. That is all. No account names, no wallet addresses, no email, no identifiers of any kind. An explorer who has no display name appears as "Explorer". Names are the same playful nicknames you already see on the island and in chat, and you can change yours any time from your explorer card.

Boards are rebuilt about once a minute from the game's own ledger, so a catch you just landed may take a moment to appear. A board nobody has scored on yet is simply not shown rather than published as a column of dashes.

15. What is coming, what is not

Live now: real tokenized-stock rewards, the ten-level stock license, rod tiers up to 3, the Tidecutter, and all four leaderboards. Coming: the $COZY launch, rod tiers 4 and up, $COZY prices for the boutique, and more symbols becoming earnable as their pools and price feeds come online. The only official $COZY contract address is the one shown on cozy.fishing. Trust no address from anywhere else: copycat tokens with familiar names exist on every chain.

Seen something you would change? That is what this page is for. Bring it to the crew.