Cozy Fishing

The Cozy Fishing field manual

Everything in the game, in one place: the islands, fishing, rods and boats, the shops, tournaments and leaderboards. Last updated 28 October 2026.

For the crew: this page is the shared reference for how the game behaves today. Every number on it is read from the live game. If you read something here and think it should work differently, that is exactly the kind of note we want. Nothing on this page is set in stone.

1. The world

Cozy Fishing is one shared world of cozy islands on a big, flat sea, and one shared community. There is a single economy behind everything: one account, one purse of shells, one journal, one set of leaderboards.

Because a lot of people fish at the same time, the ocean runs as four parallel waters. Up to 1,200 explorers can be out at once, around 300 to a water, and you are placed in whichever water has the most room. Everything that counts is shared across all four: your progress, your shells, your catches and every board. What is local to your water is simply who is standing next to you: the explorers you can see, wave at and talk to. The badge at the top of the game shows both numbers, the people in your water and the people out across all waters. If every water happens to be full, you wait in a short line with a countdown and join automatically the moment a place opens.

The Cozy Archipelago has eight islands, each with its own landscape and its own fish:

IslandLandscapeWhere to fish
Daydream HarborStarter coast and meadow village. Everyone starts here.The shoreline, the first dock, the harbor
TanglewildForestA river, a waterfall pool, mossy ponds by the old mill
Sunleaf DunesDesertOasis lakes and a dry canyon river
Frostveil PeaksMountains, the tallest islandSmall alpine lakes at different heights, a glacier lake, a hot spring
Port LumenCityCanals, the fountain plaza, the city harbor
Crescent AtollSmall reef isletA coral lagoon and a shipwreck
Moonshoal BarSandbar that glows at nightGlowing water after dark
EmberfallSmall volcanic isletWarm vents off black sand

2. Controls

InputWhat it does
WASD / arrowsWalk, or steer your boat
Left clickWalk here; click water to walk to the nearest fishable shore
Right or middle dragRotate the camera (scroll wheel zooms)
FCast your line
SpaceHook the fish while your line is out; a small jump when it is not
B M JTravel, shop, and journal panels
LThe standings (all three leaderboards)
EnterWorld chat
V R H EZoomed-out view, camera reset, wave, talk to whoever is nearby
EscClose any panel

On phones: a touch stick (left or right side, your choice), tap to walk, one finger drag to look, pinch to zoom. The whole cast console is the tap target during a bite. A short intro tour covers all of this on your first visit, and you can replay it any time from the help panel.

3. Fishing: the bite and the hook

Fishing is an active moment, not a countdown. The rhythm is: cast, wait, react.

Auto-cast exists purely as a convenience: it re-casts for you after a result, but the hook always needs a human. Leaving the game running unattended earns one shell per escaped cast and nothing else.

How big your fish is

Every catch rolls its own weight, and the roll leans small. Most fish of a species come in near the light end of its range, a fish close to the usual maximum feels earned, and a handful of species carry a rare trophy tail that reaches far past it: a deepwater tuna can go to 60 kg, a starlight ray to 30 kg, a moonlit koi to 9 kg, a coral trout to 6 kg. Anything over 25 kg is a genuine story, turning up roughly once in several hundred hooked casts, and only in the waters where tuna and rays actually live. Your journal keeps your personal best for every species, and the heaviest-catch board keeps the island's.

4. Rods and shells

Where to check your tier: the chip at the top right of the game shows your current tier and rod name at all times, on phones too. Tap it to open the rods panel, with your current rod and everything the next tier needs.

There are around 40 catchable fish species and 16 rod tiers. Rods are the fishing progression: a better rod reaches regional species the starter rod never meets.

Rod tierLifetime fishShells (spent)What it adds
1where everyone startsfreeFish every shore.
2252,500Crescent lionfish
3757,500Starlight ray, little lanternfish
4 to 16On display in the rods panel so you can see the road ahead. They unlock in a later phase, and their prices are still being tuned.

In the current phase rods are obtainable up to tier 3. A tier you own is never re-checked or re-charged. Prices change only for the next step, never retroactively.

5. Journal, requests, community goal

6. Shops, vendors and boats

One distinction matters everywhere and is labeled on every card:

TagMeaning
Upgrade, unlocks new fishRod tiers. Real progression, bought with lifetime fish plus shells.
Cosmetic, style onlyEvery look on every shelf: hats, jackets, rod finishes. Changes how you look, never how the game plays.
Boat look, sails fasterBoat colours from the shops. Fancier boats sail faster, so you get places sooner (table below).

Cosmetics arrive three ways: free level and discovery unlocks, fish-copy trades, and shell purchases. Buying with shells or fish means standing at a counter that sells the item.

Who sells what

VendorWhereSells
Mara's General StoreDaydream Harbor, a walk-in shopDaily requests, collections, rod upgrades, sailboat orders, the spinner lure, the cave lantern, and every classic shell and fish-trade look
Old Bramble's woodcarver hutTanglewildMoss fly lure, forest chart, carved and birch rods, knitwear
Zahra's caravan tentSunleaf DunesSandglass lure, all six charts, desert hats, the saffron coat
Pip's mountain hutFrostveil PeaksCave lantern, lantern oil, ice jig, mountain chart, warm knits
ShipwrightPort LumenSailboat and steamer hulls, boat colours
FishmongerPort LumenBuys your spare fish copies for shells; city chart
Coral trader's hutCrescent AtollShimmer lure, reef chart, pearl and reefglass trades, the coral sash
The Tide TraderA ship that sails between harborsMoonglow lure, lantern oil, two rotating rare items per stop

Classic looks stay on sale at Mara's and also turn up at a themed vendor, so nothing you could buy before has moved out of reach.

Boats: how far you can sail

HullCostsReaches
Rowboatwhere everyone startsDaydream Harbor, Tanglewild, Crescent Atoll, Moonshoal Bar
Sailboat1,500 shells and 60 lifetime fishadds Port Lumen, Sunleaf Dunes, Emberfall
Steamer6,000 shells and 200 lifetime fishadds Frostveil Peaks

Hulls come in order, and you order one while docked and not casting. Order the sailboat at Mara's General Store on Daydream Harbor (she sends word to the shipwright and the hull waits at your mooring) or at the shipwright in Port Lumen. The steamer is sold only by the Port Lumen shipwright, which the sailboat already reaches. Boat looks never change how far you can sail; that is the hull tier. They do change how fast you get there:

Boat lookSailing speed
Starter boat+0%
Fish-trade boats+10%
Shell boats+10% to +20%

Speeds are still being tuned; each boat's card shows its current bonus. Fancier boats get you places sooner. Fish odds are never for sale.

The rule behind all of this: anything you need to progress is sold at a counter you can already reach. Island vendors add optional looks, lures and charts on top.

Lures, gear, charts and the fishmonger

8. Accounts and safety

8. Fair play

9. Fishing tournaments

Every two hours the ocean holds a 30 minute fishing tournament, announced on the world radio when it opens and when it ends. The format rotates between most catches, heaviest total weight, and rarest haul, which scores each fish by the same rarity bands as shell rewards. Only fish you actually hook count. Escapes, cancelled casts and idle auto casting score nothing. Hook at least 3 fish during the window to be ranked. The top three win 500, 250 and 100 shells, credited automatically at the end, and ties go to whoever reached the score first. A small card beside the minimap shows the live top five, your own rank and the previous podium. Tournaments are shared across all waters: anglers in every world compete on one board.

10. Leaderboards

Three boards, ten names each, on the homepage and in the game. Press L in the game or use the trophy button in the world toolbar. Every board has a weekly view and an all-time view, and every board covers all four waters: one ocean, one ranking.

The week resets Monday at 00:00 UTC, the same clock the daily community goal and the daily requests already run on. Everyone races over the same seven days whatever timezone they fish from.

What a board shows about a player: an explorer display name and a number. That is all. No account names, no email, no identifiers of any kind. An explorer who has no display name appears as "Explorer". Names are the same playful nicknames you already see on the island and in chat, and you can change yours any time from your explorer card.

Boards are rebuilt about once a minute from the game's own ledger, so a catch you just landed may take a moment to appear. A board nobody has scored on yet is simply not shown rather than published as a column of dashes.

11. What is coming, what is not

Open now: fishing across all eight islands, rod tiers up to 3, boats, the grottos, tournaments and the leaderboards. Coming: rod tiers 4 and up, and more to find on the water.

Seen something you would change? That is what this page is for. Bring it to the crew.